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MXA
Level 38 (Special Webmaster)
 Administrator
 My Points: 1399.9999 Give Points
Joined: 08 Jan 2007 Posts: 7586 My Birthday: 30 June 1992 Gender: Male Zarchow Level: 1
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Character Information |
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Character Classes
- Bard: These allow you to gain access to a substantial array of magical abilities, most of which influence other creatures. They have a high amount of SP, but a low amount of HP. They can gain healing spells and spells that help out allies. Their high will power allows them to become unafected by traps or entanglement but as their spells don't pack much of a punch their main purpose is to increase the power of their allies and make sure their allies are packing a great punch.
HP: 20
SP: 30
AC: 2
AS: 4
SS: 6
- Fighter: The fighter is the class who has high HP. Although they have not got any spells points, and can not use any spells at all, they have a high amount of Attack strength. They can hold, basically, any weapon available and are a pretty general class.
HP: 40
SP: 0
AC: 3
AS: 8
SS: 0
- Mage: Mages can learn both offensive spells (Fire, Ice, Etc) and defensive spells (Cure, Defence Up, Etc). However unlike a Bard, they will not learn spells that can help allies and so they are all about themselves. They have fairly average of both HP and SP but are limited to the armour they can wear.
HP: 25
SP: 25
AC: 2
AS: 4
SS: 9
- Monk: These have a fairly high amount of HP. They also have a high amount of AC and AS although they do not weild any weapons or armour. However, they can weild special 'monk weapons' such as kama or nunchaku.
HP: 30
SP: 0
AC: 3
AS: 9
SS: 0
- Paladin: The Paladin must be 100% of a good nature. Doing anythink evil whilst being a paladin could result in instant death from the RPG or the lossage of HP. They are of a strong nature like the warrior but they can use spells which include healing and curing of disease, morale in combat and turning of undead.
HP: 35
SP: 20
AC: 2
AS: 5
SS: 4
- Thief: Thieves are usually capable of melee or ranged combat, and tend to be focused on dodging attacks rather than withstanding damage. They often attack by dual-wielding daggers or other small one-handed weapons, relying on speed and number of strikes rather than sheer damage output. This shows that although they aren't very strong they may be able to get 2/3 attacks in before the enemy can attack resulting in a higher amount of damage overall. They also have the ability to steal items/money from enemies.
HP: 20
SP: 0
AC: 2
AS: 3
SS: 0
Character Races
- Dwarf: These are known to be small, axe-weilding creatures. If you chose to become a dwarf you can not be anyone with spell points as they can not cast spells although will have an increase of power when an axe is being wielded
- Elf: Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow. When weilding a bow or sword they will allow for a small power increase.
- Human: They do not have any specializations like other races but increase in level at a faster rate than other races.
- Orc: Orcs a small creatures often portrayed as being of a green/grey colour. They will allow for a small increase in power when against humans

Character Elements
- Earth: This will give you the atribute of Earth. Meaning that all your weapons will have a slight Earth ability.
- Fire: This will give you the atribute of Fire. Meaning that all your weapons will have a slight Fire ability.
- Holy: This will give you the atribute of Holy. Meaning that all your weapons will have a slight Holy ability.
- Ice: This will give you the atribute of Ice. Meaning that all your weapons will have a slight Ice ability.
- Water: This will give you the atribute of Water. Meaning that all your weapons will have a slight Water ability.
- Wind: This will give you the atribute of Wind. Meaning that all your weapons will have a slight Wind ability.

Character Alignments
- Good: Your chatacter will be good.
- Neutral: Your character will not be good or evil.
- Evil: Your character will be evil.

Other Information
HP = Health Points (When this reaches 0, you die)
SP = Spell Points (When this reaches 0, you can't cast any more spells)
AC = Armour Class (This is how much defence you have)
AS = Attack Strengh (This is how strong a basic attack would be)
SS = Spell Strengh (This is how strong your spell powers will be)
Also, depending on the types you chose the images will be displayed under your location when you post a message. This will be so people can easily see if you are in the role play and how strong, etc your character is.
_________________ I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.
Olny 55% of plepoe can.
lol, can you read that? xD |
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| Sun Mar 30, 2008, 9:03 pm |
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